GCIN1001 |
Introduction to global creative industries ** |
6 credits |
GCIN2001 |
Creative industries in practice: Labor, organization and management ** |
6 credits |
GCIN2002 |
Commercializing creativity: A cultural critique ** |
6 credits |
GCIN2003 |
Cultural policy: A complex marriage of business, politics and culture ** |
6 credits |
GCIN2005 |
Internship in global creative industries ** |
6 credits |
GCIN2006 |
Fashion and luxury: Cultural and organizational dynamics |
6 credits |
GCIN2007 |
Film and media: Cultural and organizational dynamics ** |
6 credits |
GCIN2008 |
Advertising: Cultural and organizational dynamics ** |
6 credits |
GCIN2009 |
Art worlds: Aesthetics, money, and markets |
6 credits |
GCIN2010 |
Fairs, festivals and competitive events |
6 credits |
GCIN2011 |
Understanding Hong Kong TV industry |
6 credits |
GCIN2012 |
Introduction to video games studies ** |
6 credits |
GCIN2013 |
Understanding Japanese video game industry |
6 credits |
GCIN2014 |
Communication strategies in advertising |
6 credits |
GCIN2015 |
Entrepreneurship in creative industries ** |
6 credits |
GCIN2016 |
Financing for creative industries |
6 credits |
GCIN2017 |
Luxury markets in East Asia |
6 credits |
GCIN2018 |
Publishing industry in digital age |
6 credits |
GCIN2019 |
The arts entrepreneurship in Hong Kong |
6 credits |
GCIN2020 |
New media and social media ** |
6 credits |
GCIN2021 |
Creative industries, supply chain management and business model innovations |
6 credits |
GCIN2022 |
Understanding fashion from interdisciplinary approaches ** |
6 credits |
GCIN2023 |
Fashion entrepreneurship |
6 credits |
GCIN2024 |
Design management in fashion industry |
6 credits |
GCIN2025 |
Strategic fashion branding and marketing |
6 credits |
GCIN2026 |
Applied law to creative industries and laws: An introduction ** |
6 credits |
GCIN2027 |
Intellectual property, knowledge and creativity: Mapping out the legal issues |
6 credits |
GCIN2028 |
Understanding Asian cinema: History, culture, and industry ** |
6 credits |
GCIN2029 |
Understanding video games: How to design popular culture |
6 credits |
GCIN2030 |
Asian art markets: Global markets and regional dynamics ** |
6 credits |
GCIN2031 |
Reinventing tradition: Cultural production in contemporary China |
6 credits |
GCIN2032 |
The tea industry in China: Aesthetics and market |
6 credits |
GCIN2033 |
Gender and Creative Industries: An introduction |
6 credits |
GCIN2034 |
Political communication, cultural policy and creative industries ** |
6 credits |
GCIN4001 |
Global creative industries research project ** |
6 credits |
|
** To be offered in 2020/2021 |